The upgrade "Item on left side applies +1 charge to that item" doesn't do what it says at all. In fact what it actually does, is it increases the cooldown of the item itself by 1s, thus making it so that it will never ever trigger. I have 2x multicast soldering irons next to a Laser Turret with that upgrade. What should happen is that every time my Solder Irons trigger they should charge for 2s giving them 1s cd. What's actually happening is that my laser turret ends fights with 20s/6s CD and never goes off ever.
The crew member that gives +1 multicast to 2x1 items only gives the text that says the item has 2x multicast. It doesn't actually give multicast. They still only go off once.
A lot of other upgrades have similar issues where they just do not work at all, or you need to move the item for it to update and start working. Sometimes moving it only updates it to make it look like it works (adding multicast text and trigger fields) but the effect doesn't happen. The first time I gave my minigun +3 haste to random item it just perma-hasted all my items. The 2nd time, it never ever hasted anything.
Also enemy burn never ticks down. I was wondering how the early game burner that should at most ever be able to peak at ~14 burn was applying 30+ burn to me. It's cause the ticks don't do the -1 at all. So it just infinitely stacks burn (slowly).
Trying to sell +x damage modules to a shop that has weapons in it will instead buff all the weapons in that shop. Normally annoying, but could also be used to apply the same buff to like 4x weapons at the same time, and then buy them all buffed.
Scented Candle does nothing, my Soldering Iron still has 2 Burn with it in inventory, and if you have both Scented Candle and Meteor affecting the same burn item it sets that items burn to 0.
also bonus completely reasonable amounts of burn on final boss:
The ammo reload upgrade here doesn't work either. Never got +ammo from the two multicasters above it:
Virus vs. Virus just goes full infinite and whichever side has flat damage instantly kills the other side. Also virus in general is just incredibly overpowered.
So much fun with the trigger chains. Well, that's until the endgame when the Death Ray appeared... with item upgrades preferring bonus haste the death ray fired almost immediately after combat start, the final boss didn't even last 2 seconds.
I got one weapon that got more powerful every time you used ammo, and another that granted ammo to everything adjacent, and got a bunch of stuff with ammo, and everything went down fast.
Looks coold, well done wih the game does remind me a lot of "FTL", and it has some core similairities though has a new modern approach to it and a lot of cool diferent vibes to go around with it, nice work1
← Return to game
Comments
Log in with itch.io to leave a comment.
The upgrade "Item on left side applies +1 charge to that item" doesn't do what it says at all. In fact what it actually does, is it increases the cooldown of the item itself by 1s, thus making it so that it will never ever trigger. I have 2x multicast soldering irons next to a Laser Turret with that upgrade. What should happen is that every time my Solder Irons trigger they should charge for 2s giving them 1s cd. What's actually happening is that my laser turret ends fights with 20s/6s CD and never goes off ever.
The crew member that gives +1 multicast to 2x1 items only gives the text that says the item has 2x multicast. It doesn't actually give multicast. They still only go off once.
A lot of other upgrades have similar issues where they just do not work at all, or you need to move the item for it to update and start working. Sometimes moving it only updates it to make it look like it works (adding multicast text and trigger fields) but the effect doesn't happen. The first time I gave my minigun +3 haste to random item it just perma-hasted all my items. The 2nd time, it never ever hasted anything.
Thanks for testing! Seems like you had a very cursed run, sorry for that. We'll investigate and fix those bugs. Cheers!
Also enemy burn never ticks down. I was wondering how the early game burner that should at most ever be able to peak at ~14 burn was applying 30+ burn to me. It's cause the ticks don't do the -1 at all. So it just infinitely stacks burn (slowly).
Trying to sell +x damage modules to a shop that has weapons in it will instead buff all the weapons in that shop. Normally annoying, but could also be used to apply the same buff to like 4x weapons at the same time, and then buy them all buffed.
Scented Candle does nothing, my Soldering Iron still has 2 Burn with it in inventory, and if you have both Scented Candle and Meteor affecting the same burn item it sets that items burn to 0.
also bonus completely reasonable amounts of burn on final boss:
The ammo reload upgrade here doesn't work either. Never got +ammo from the two multicasters above it:
This is fun so far. Hopefully when the full game is ready for launch, you publish it here too, not just Steam. Great work already though!
Thank you, glad you liked it!
Virus vs. Virus just goes full infinite and whichever side has flat damage instantly kills the other side. Also virus in general is just incredibly overpowered.
I absolutely loved this.
You guys are legends!
Thanks for your kind words!
So much fun with the trigger chains. Well, that's until the endgame when the Death Ray appeared... with item upgrades preferring bonus haste the death ray fired almost immediately after combat start, the final boss didn't even last 2 seconds.
And so, you discovered the forbidden Deathray-justu, hope you had fun on-shoting everything!
hold up.. more starship games? count me in
And you're welcome in!
I got one weapon that got more powerful every time you used ammo, and another that granted ammo to everything adjacent, and got a bunch of stuff with ammo, and everything went down fast.
Just pewpewpew those stupid Administrators!
Really enjoyed this, the builds are fun!
Thank you!
Looks coold, well done wih the game does remind me a lot of "FTL", and it has some core similairities though has a new modern approach to it and a lot of cool diferent vibes to go around with it, nice work1
Thanks <3